Duck Feed – HTML5 Game

My new game: Duck Feed

Growing up in South Florida, surrounded by canals, ducks were as common as pigeons. When I was a kid my grandparents would give my sister and I a piece of bread to feed the ducks outside. We did this every time we visited my grandparents… immediately after that I’d go inside and play Duck Hunt on my uncle’s NES (which I later inherited).

So I guess this game is a kind of “mash-up” of this childhood dichotomy. It’s also my first experiment in HTML5 + online game. It works (theoretically) on multiple platforms/browsers. If anyone notices any bugs (especially on tablets and smart-phones) let me know.

Check out the game here

The source is all JavaScript + HTML5, Download the Source Code here ++ powered by IMPACT, a pretty amazing HTML5 game engine.

3 Responses to “Duck Feed – HTML5 Game”

  1. [...] This post was mentioned on Twitter by mark beasley, Nick Briz. Nick Briz said: Duck Feed – HTML5 Game: My new game: Duck Feed Growing up in South Florida, surrounded by canals, ducks were as … http://bit.ly/f1OA98 [...]

  2. Fun little game you got going there!

    I see from your zip file you have to use mp3+ogg, can impact handle wav yet? (just that all canvas browser handle wav now – would save on 2 formats?)

    P.S. I’ve found that if you have problems with sound glitching in HMTL5 then look at your timers (eg setInterval) if they fire to quickly you get the sound breaking up – took a quick look at the source and I see Impact tries to run at 60 fps .

    Drop this value to 24 / 30 or so and it will help any sound issues.

    Will you be making any more games with impact soon?

  3. I know it sounds counter intuitive, but it seemed to work best at 60fps, not entirely sure why.

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